StarCraft improved upon its predecessor Warcraft II, which showcased two pretty very similar playable factions, by introducing asymmetry involving the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered while in the lesser-acknowledged 1996 SSI release War Wind. The https://angelo52ed6.blogocial.com/the-smart-trick-of-starcraft-that-no-one-is-discussing-65864444